
Will be more likely to survive a Skeleton Army dropped on the support. also rip inferno towerġ.)Bomber: Increased DPS and swarm coverage. Tl dr: the meta is gonna have 1) tanks, and 2) mm. they nerf the inferno tower again, so now lightning will delay even more, and secondly, mm hasnt been nerfed/reworked, which benefits tank decks.Īll the other changes (baby dragon, bomber, bomb tower, giant doot, balloon, dank prince) are all buffs to underused cards, but honestly, the buffs are probably too subtle to make a difference it looks like SC really wants to steer the meta towards tanks.

Not really sure why they nerfing the graveyard - i reckon its pretty balanced right now
CLASH ROYALE BALANCE CHANGES LEAK HOW TO
dont forget about people in lower arenas that dont know how to counter sparky Sparky - even though this rework doesnt seem like much, its enough imo. hopefully it will be in a better position to compete with ice spirit now Lol SC is gonna attempt to bring back poison but honestly i dont think a damage increase is what it needs - it to either get its movement slow (but not attack slow), or have a larger radiusįinally the 4th doot is back! looks like its left the army and joined the trio. RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes

No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources it's Supercell.Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion. Sparky is a an incredibly polarizing card and I suspect that's why Supercell is nerfing her. You want to walk away from a match feeling like you won or lost because of your play, not just what cards went into your opponents deck. I've seen this style of meta evolve in countless card games and it has, in my experience, been the playerbase's most vocal period of dissent. This is unhealthy game design and it causes players to feel like the matches they play are less reliant on skill and more on just getting a lucky matchup. And you know you will lose the match immediately, with very little room for counterplay. If you see your opponent play sparky in the back and you don't have a direct counter, there is a good chance you will lose the match. If a card is incredibly strong against some cards and incredibly weak against others, it can cause matches to become very polarizing. RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance ChangesĪ lot of people don't understand that in a card game more goes into balancing cards than win rate and use rate.

Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion.
